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理论指导:建人们必定访问的网站

时间:2007-11-01  来源:不详  作者:林子

网页设计的根本目的就是设计出能够吸引访问者的页面。让我们看看网页设计的原则吧,它应该对你设计网站有所帮助。 内容来自dedecms

In web design it is very important to create a page that people just "have" to visit. That said let's look at some of the criteria of web design that will make your site just that. 内容来自dedecms

网页设计的根本目的就是设计出能够吸引访问者的页面。让我们看看网页设计的原则吧,它应该对你设计网站有所帮助。

内容来自dedecms

There are seven basic criteria that, if followed, will help your site be visited over and over again and maybe win an award for the best web design. copyright dedecms

这里有七个基本原则。如果你能够按照这些原则去做,那么你网站的访问量一定会与日俱增,同时还会成为网站设计中的典范。

本文来自织梦

The first of said criteria is "Just because you can, does not mean you should." Increasing web technology is offering more and more options and tools to design web sites with; however, just because the technology is there does not mean as a designer you should use ALL that technology just for the sake of using it. Many times, adding 'perks' to your site can impede the performance of a site and/or irritate users enough to leave the site. 内容来自dedecms

第一个原则:“你会做并不等于一定得做”。当今的互联网技术迅速发展,所以用于创建网站的工具也越来越多,然而,这并不意味着你需要用到所有的技术来创建你的网站,即:不要为用而用。很多时候,你把网站做的“华丽胡哨”的反而会影响访问者浏览页面的效率从而导致他们离开你的站点。

内容来自dedecms

The second criterion is "There is almost always an exception." There are rarely absolutes in web design. A designer therefore should be careful of ruling out a technology or design method just because it did not work for another site. So the designer should be careful to approach each new web design project with an open mind and be ready to experiment to achieve the best use of technology for that project.

织梦内容管理系统

第二个原则:“不要以一概全”。网页设计中不存在绝对通用的东西。因此,设计师必须要设计符合所用站点和设备都通用的技术,不要只有一种技术或方法。这就要求设计师们具备一个开放式的思维方式来设计每个不同的全新网络项目,并且还要反复地实验,以保证该项目能够最好的利用所提供的技术支持。 copyright dedecms

Remember that the "Users are the ultimate judge" and you will be following the third criteria of web design. An experienced designer may think a site should function or appear a certain way, but the designer's boss or client may think differently. The bottom line is that the users are the bottom line. If they do no like or understand a certain aspect of a site, they are the ones the site should satisfy.

dedecms.com

第三个原则:“用户是最终的判官”。一个有经验的设计师可能会从某个特定的功能或者某个准则出发去设计一个站点,但是他的老板或客户可能存在不同的思考角度。用户的底线就是最终的底线。如果他们不喜欢或不明白网站的全貌,那么你就要重新为他们设计一套能被他们接受和喜爱的网站吧。

织梦内容管理系统

Professional web designers should try to understand and use the best of all possible worlds in their designs, regardless of how they relate to technical or aesthetic beliefs and standards of how a site should be designed. Whatever the issue may be, a designer benefits from understanding as many technical aspects as possible when designing. This is what I mean in the fourth criteria when I say "Crossover experience is something a designer should always strive for." For example when a designer only previews their site in Microsoft Internet Explorer and does not take into account the crossover of Netscape or Apple's Safari when designing and therefore possibly loses those users.

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